Audio UI Demo

FMOD Interactive Music Demo

Code, Music, and Sound Design by
Peter "pdx" Drescher
Twittering Machine
The purpose of the Audio UI Demo is:

A) to demonstrate, and experiment with, techniques for creating system sound effects, as discussed in my "Annoying Audio" blog Generating Audio UI (using game audio techniques to make user interfaces sound more like they do in the movies), published by O'Reilly.com.

B) to update and enhance my C++ / MacOSX programming skills, and increase my employment opportunities (note: I am currently available for contracts, and full time positions).
This app is a "port" of the interactive music soundtrack for the first game to ship on the T-Mobile Sidekick, "Rock and Rockets". It uses the FMOD Ex API (as opposed to the Beatnik Audio Engine) to recreate the various music mixes heard during gameplay ... and sounds a whole lot better than the MIDI version!
Video Demo: Screenshots:
Mac OSX 10.5 or higher   (ReadMe.pdf)
Note: the demo is a stand alone application, contained in a single file.
No additional resource or data files will clutter your drive.

Download Application Only (1.7Mb)

Download Xcode Project (8.3Mb)
(includes code, audio files, et al)

Mac OSX 10.5 or higher
Note: the demo is an interactive music application contained in a single file.
No additional resource or data files need be installed.
Also Note: This is just the soundtrack, NOT a playable game!

Download Application Only (6.4Mb)

Download Xcode Project (22Mb)
(includes code, audio files, et al)

Comments, Suggestions, and Bug Reports Welcomed!
twittering@gmail.com
425.202.7721