peter "pdx" drescher
audio engineer, sound designer, composer, programmer.

- audio content interactive music and sound effects for games and mobile devices.
- implementation Wwise/Unreal, FMOD/Unity, Beatnik, et al.
- code C++, C#, ObjC, Java, for Windows, Xbox/PS5, iOS/Android, Linux, et al.
- UX design and produce sonified interfaces for hardware and software products.
- branding start up sounds, and other audio for marketing.
- VO record and edit voice actors for games and broadcast.
- author published articles on audio technology.
- piano player toured with The Pickle Family Circus and Joe Louis Walker throughout the United States and Europe.

     

     




"Twittering Machine" by Paul Klee (1922)

This painting (@ NY MoMA) depicts a strange contraption consisting of bird-creatures attached to a wavy-wire attached to a crank. You turn the crank, and the birds make noise ... a prophetic vision of an audio-producing computer.





Twittering Machine logo, design by John Weir





pdx rune

The "pdx" moniker started out as my Space Invaders high score initials ("gamer tag"), meaning "peter drescher, his mark". Later, computer systems I worked on in the 80's required three-letter logon IDs, so "pdx" seemed the logical identifier. Later, while in the circus, I designed the "pdx" rune, using straight lines only (as if carved in stone, like Viking, or Tolkien elvish, letters), and used it to stamp my musical equipment and personal property. I continue to use the moniker as my online identifier, and email signature. On 8/2/06, to mark the occasion of my 50th birthday, I tattooed the symbol to my left shoulder.