| peter "pdx" drescher |
audio engineer, sound designer, composer, programmer. |
| - audio content |
interactive music and sound effects for games and mobile devices. |
| - implementation |
Wwise/Unreal, FMOD/Unity, Beatnik, et al. |
| - code |
C++, C#, ObjC, Java, for Windows, Xbox/PS5, iOS/Android, Linux, et al. |
| - UX |
design and produce sonified interfaces for hardware and software products. |
| - branding |
start up sounds, and other audio for marketing. |
| - VO |
record and edit voice actors for games and broadcast. |
| - author |
published articles on audio technology. |
| - piano player |
toured with The Pickle Family Circus and Joe Louis Walker throughout the United States and Europe. |
|
![]() "Twittering Machine" by Paul Klee (1922) |
| This painting (@ NY MoMA) depicts a strange contraption consisting of bird-creatures attached to a wavy-wire attached to a crank. You turn the crank, and the birds make noise ... a prophetic vision of an audio-producing computer. |
![]() Twittering Machine logo, design by John Weir |
![]() pdx rune The "pdx" moniker started out as my Space Invaders high score initials ("gamer tag"), meaning "peter drescher, his mark". Later, computer systems I worked on in the 80's required three-letter logon IDs, so "pdx" seemed the logical identifier. Later, while in the circus, I designed the "pdx" rune, using straight lines only (as if carved in stone, like Viking, or Tolkien elvish, letters), and used it to stamp my musical equipment and personal property. I continue to use the moniker as my online identifier, and email signature. On 8/2/06, to mark the occasion of my 50th birthday, I tattooed the symbol to my left shoulder. |